Alan Wake Timeline
Friday, March 10, 2017
Shadows
I do other stuff other than obsess over games. I write music about obsessing over games. For example. Based on the games I obsess over. Shadows.
Sunday, June 19, 2016
American Nightmare Road Trip
This is a work in progress. As I find more info, I will update this post. If you have info you'd like to include, email me at redx1134@gmail.com with a subject line of 'American Nightmare Road Trip' so I don't delete it without reading. Thanks ahead of time for any info.
For American Nightmare, Alan Wake's locations are moved to 'Night Springs' in Arizona as an episode of he wrote for the show is played out while Alan flexes his writing chops in the Dark Place to figure out how to write his way out. It's set as being on the edge of small Route 66 city or town across 3 primary locations. There's a few other details outside of these locations like the saguaro cacti that call other locations in the state that aren't along Route 66.
First Act:
Desert Shore Motel:
Sea & Sun Lodges - On Desert Shores Drive in California, apparently it is an actual nightmare to stay here. Still need to head out to see what it looks like in person and if it's remotely similar to the one in the game.
But, what I'm looking for is a 60s style roadside motel popular along Route 66 when they were built co-located with a gas station, a mechanic shop and a diner. Bonus points for proximity to abandoned gold mines and oil towers.
Vulture Gold Mine
Second Act:
Mt Redtooth National Observatory
Some have compared it to Lowell Observatory in Flagstaff. The exterior to me looks more like Kitt Peak observatory.
I think that makes more sense too in regards to the Saguaro cactus since I haven't seen them up far enough north to be by Route 66.
Third Act:
Night Springs Drive-In Theater
By a power plant? Um....
For American Nightmare, Alan Wake's locations are moved to 'Night Springs' in Arizona as an episode of he wrote for the show is played out while Alan flexes his writing chops in the Dark Place to figure out how to write his way out. It's set as being on the edge of small Route 66 city or town across 3 primary locations. There's a few other details outside of these locations like the saguaro cacti that call other locations in the state that aren't along Route 66.
First Act:
Desert Shore Motel:
Sea & Sun Lodges - On Desert Shores Drive in California, apparently it is an actual nightmare to stay here. Still need to head out to see what it looks like in person and if it's remotely similar to the one in the game.
But, what I'm looking for is a 60s style roadside motel popular along Route 66 when they were built co-located with a gas station, a mechanic shop and a diner. Bonus points for proximity to abandoned gold mines and oil towers.
Vulture Gold Mine
Second Act:
Mt Redtooth National Observatory
Some have compared it to Lowell Observatory in Flagstaff. The exterior to me looks more like Kitt Peak observatory.
I think that makes more sense too in regards to the Saguaro cactus since I haven't seen them up far enough north to be by Route 66.
Third Act:
Night Springs Drive-In Theater
By a power plant? Um....
Location:
Gilbert, AZ, USA
Friday, June 10, 2016
Alan Wake Road Trip
Actual locations that inspired places in game.
This is a work in progress, sites along the trip include (from South to North):
Crater Lake/Crater Lake Lodge
North Head Lighthouse
Twede's Diner
Twin Falls
Still sorting through fire lookouts for any that appear the most similar to any in the game:
http://www.firelookout.com/wa.html
Snoqualmie Log Pavilion
Snoqualmie Falls
Twin Falls
Still sorting through fire lookouts for any that appear the most similar to any in the game:
http://www.firelookout.com/wa.html
Snoqualmie Log Pavilion
Snoqualmie Falls
Index and Skykomish are both small towns about the size of Bright Falls
Index
Skykomish
Gorge Powerhouse
Capilano Suspension Bridge
Things to add yet: Spinning bridge, Church, Ghost Towns, Mine, Abandoned Mill, Specific style cabins, large logging camps, Tree Age Ring. Probably other things, will need to play through the game again to identify.
Hind sight, probably makes more sense to start in Canada and end at Crater Lake.
Sunday, August 9, 2015
Alan Wake - American Nightmare
So, this game was like the first one in only the game mechanics... mostly. There's a couple small changes in how the light effects the bad guys, the weapons selection and the types of bad guys. But, the changes are good for action-based game play, which this game is more of. Where Alan Wake (AW) was all about the atmosphere and building tension... and really just creeping you the fuck out, American Nightmare (AN) is a stand alone game that has more in common with slasher flicks action than the Hitchcockian 'what-you-don't-see' sort of psychological horror. Everything in this game picks up the pace.
AN is more all about F'd up things happening (see above). That much is obvious with the types of Taken that become the staple of this game. With AW and it's DLC, it's so creepy that I will not play it until it's night time and I've turned off all the lights. AN obviously works well at night and has it's ultra-creepy moments, but for the most part has this sort of over-the-top schtick going on where the villian is SO evil that it starts to become funny, and playing in the day-time takes nothing away because it's just not as scary as AW. I mean, for example, here's a live-action trailer feature the main villian, Mr Scratch, and evil doppleganger that first appeared in AW.
LOTI (laugh-on-the-inside). I mean he's so evil he not only murders people and controls supernaturals monsters, but he steals from the company snack bar if no one is looking. It's hokey, but it completely works in this game. And there's stuff like this:
I mean... it's silly and disturbing at the same time. That brings me to the amount of live-action cinematics. Way more. And they are really well done too. Ilkka Villi does a really good job playing Alan Wake and Mr Scratch. But, it doesn't feel like a game where you're just watching cut scenes... the live-action is overlaid in the game play similarly to the first one in that it's happening in the background as you're playing.
Poets of the Fall are back as The Olds Gods of Asgard, and they've cut a new single: Balance Slays the Demon. It's is so friggin' power metal, it's re-god-damn-diculous. There's a new DJ on the radio as this game takes place in Arizona, but he's not a very integral part of the happenings in the game. There's a new score by Petri Alanko as well as new pop songs brought in throughout the game. In AW, the songs came on the radio and at the end of an episode, but this story is episodic because it is an episode of Night Springs.
Night Springs is a TV show from the first game and happens to be one of Alan's first writing gigs as a professional writer. AN is one of his episodes, rewritten in the dark place as Alan tests ways to try and get out of the dark place. So, it's not a sequel, it's not DLC, it's a stand alone game that relates to the main storyline.
All the same attention to detail that was apparent in AW is in AN, like the Old Gods of Asgard symbolism and the style of their banners. This version of 'Night Springs' is very simlar to a Route 66 town in Arizona that was built in the 50s and had the highway move away from it, killing off the business and leaving a sort of ghost town.
There's not much else to say though, it's just a fun game more action than horror, so don't jump into it expecting the same sort of experience as AW.
With that said, here's the trailer:
yes, those are big fucking spiders.
AN is more all about F'd up things happening (see above). That much is obvious with the types of Taken that become the staple of this game. With AW and it's DLC, it's so creepy that I will not play it until it's night time and I've turned off all the lights. AN obviously works well at night and has it's ultra-creepy moments, but for the most part has this sort of over-the-top schtick going on where the villian is SO evil that it starts to become funny, and playing in the day-time takes nothing away because it's just not as scary as AW. I mean, for example, here's a live-action trailer feature the main villian, Mr Scratch, and evil doppleganger that first appeared in AW.
Poets of the Fall are back as The Olds Gods of Asgard, and they've cut a new single: Balance Slays the Demon. It's is so friggin' power metal, it's re-god-damn-diculous. There's a new DJ on the radio as this game takes place in Arizona, but he's not a very integral part of the happenings in the game. There's a new score by Petri Alanko as well as new pop songs brought in throughout the game. In AW, the songs came on the radio and at the end of an episode, but this story is episodic because it is an episode of Night Springs.
All the same attention to detail that was apparent in AW is in AN, like the Old Gods of Asgard symbolism and the style of their banners. This version of 'Night Springs' is very simlar to a Route 66 town in Arizona that was built in the 50s and had the highway move away from it, killing off the business and leaving a sort of ghost town.
There's not much else to say though, it's just a fun game more action than horror, so don't jump into it expecting the same sort of experience as AW.
With that said, here's the trailer:
Labels:
Alan Wake,
American Nightmare,
Nathan Crowe,
Remedy,
The Corpse Ring,
Video Games
Location:
Seattle, WA, USA
Alan Wake
I wouldn't normally call a video game a work of art, but this game is so well done. I wouldn't use the word epic, even though that has been a trend lately, but amazing by definition is pretty accurate. The story is fantastic and so original, and that in itself is a nice change from a movie industry that has fallen back on remake after remake. It is littered with lots of great pop culture and literary references, Twin Peaks and Stephen King being the most obvious and plentiful.
The music is beautiful, and even with the standards for video game music skyrocketing in the last decade or so, the score is absolutely amazing. It's beautiful and haunting, which goes perfectly with the atmosphere of the game. It's by Petri Alanko, you can check out some of it online in different spots.
And then there's the Bright Falls songs by Black Iris (which you can download here for free, I couldn't get the player to load into this blog right).
Bright Falls btw way is also great. Very moody. They are a prequel series of 6 webisodes leading up the to the beginning of the game.
The collection of songs and artists is so awesome and creepy. The depth of detail in the game is just amazing. They don't just stop with the video game and that story, they create stories within stories told through a supporting TV show throughout the game; Night Springs, they have what adds up to a massive script plus the character read audio support for it in game, in game DJ, a fake band that has real songs in the game and the music is awesome, great graphics and shadowing, actual night time pacific northwest audio which really adds to the creepiness... I mean, it is IN DEPTH.
One thing that makes it more great is the episodic format. The story telling is written in such a way that you a left with cliff hangers every time and the game really does keep you guessing. The environments are almost a character in themselves they are so well done. The ambiance it creates when combined with the other audio like the characters and the music, stretches your nerves raw cause you know... you just KNOW something is about to jump out at you. You are waiting for it, you know it's gonna happen and you're prepping yourself psychologically not to shoot all your ammo when it happens... short controlled bursts... short controlled bursts... short contro.... FUCK!! *bam, bam, bam, bam, bam, bam, click, click, click* fucking reload! Reload you slow fuck!
That's what it's like to play. And, any gamer that plays Halo regularly will probably hate this, but I loved it: Alan gets tired easy. When you're running, he slows down quickly and starts gasping for air and a lot of times it forces you into fights you are trying to avoid. He's a writer, not Master Chief. He doesn't fight wars. He doesn't even exercise. Between that and the flashlight/gun pairing, the game play dynamic works perfectly with building tension.
The voice acting is great and the motion capture actor Ilkka Villi does a great job in the cinematic stuff you catch on TVs sporadically. I actually wouldn't mind seeing a live-action mini-series based on this. Essentially, everything is already done. Sound, music, actors, voice-talent, script, show setup, background... there's even a book that pairs up and gives back ground on other characters in the game like Agent Nightengale and explain why they are the way they are. The book is pretty good btw, even though it's written by an unknown writer. I'd plug ad links in here, but because Illinois tax laws are so F'd up, Amazon won't allow me as an Illinois resident to participate in their sales associate program and link sales locations in here... sort of aggravating.
I know it's late, but if you're like me and you haven't gotten to play it, you should... just, only play it at night before you go to bed. This time of year is great too because you can open your windows up and it cools your house off, adds another sensory layer to the game. And get the DLC, they are both great stories.
So, what about Alan Wake 2? Well, instead of Alan Wake 2, Remedy dropped a stand alone story Alan Wake American Nightmare. I loved that as well, but it is an entirely different feel. I'll do a separate post on that because it was worth the money, which wasn't much. Alan Wake 2 is on the way however. The leak is a blog, but if you read it in order, it's pretty creepy.
With that said, here's the trailer:
Monday, September 13, 2010
Alan Wake - Episode 6 - Departure
Sept 13th, 5:00am
It's still dark, 5:00am is about the latest it can get, and it was a full night. Once Alan leaves the world and goes into the Dark Place, time is no longer relevant.
Alan Wake - Episode 6 - Departure - Cauldron Lake
Sept 13th, 4:30am
ANOTHER ghost town. How is this possible? I've been all over this state. How are there like 28 ghost towns all next to each other in this game?
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