It's still dark, 5:00am is about the latest it can get, and it was a full night. Once Alan leaves the world and goes into the Dark Place, time is no longer relevant.
We're doing a lot of driving and cutting down time. The players I think would do some investigating, but Alan I don't think would. He thinks he knows where he's supposed to go now, so why screw around?
I kinda feel like this would take longer than a half-hour, but there's so much more that happens over this one night to reach the end of the game, I'm just making it release at midnight.
I'm not sure how much time elapses in the pipe, but it was taking her a long as time to open it. And she doesn't walk very fast. But, I'm assuming they didn't make it very far because Alan would've wanted to call Barry as soon as possible, so I'm guessing 11:30pm?
In reaching the Power Plant, none of it took that long, and I'm keeping in mind that all of this wraps up on the 13th of September, so I'm spacing this only another half hour. So, 10:30pm.
Not sure how long they flew, but with the time it took to get the chopper ready, an hour might be excessive, and Bright Falls isn't a big town. So, while it might be more like 10:15pm, that isn't an option on the YouTube scheduled release, so I have it at10pm.
I'm assuming Sheriff Breaker wouldn't just accept what Alan is saying about the Darkness. And that she would want to make the first call to her father herself. But, she doesn't in the game, so 8:00pm seems like a good time.
Hangovers suck. And they were already exhausted. If Nightingale had to read all the manuscript pages, I don't think it's unrealistic to say it took all day. Especially if he were also drunk like the Sheriff implies. Sunset is 7:28pm. So the Darkness wouldn't be able to do anything until then.
Since Alan was asleep, it could've happened anytime after her passed out. I gave them at least 2 hours to get drunk on crazy Cauldron Lake moonshine. So, putting this at 2:30am.
Wandering around a farm? Seems like it would go quicker. But then, I've never been hunted by possessed hicks and trappers. Let's drop it like it's hot at midnight.
There is a Way is a Zero Principle reference to a hidden track we did on an album that was never finished.
I think it would take longer than 5 minutes to get through the woods safely, find the farm, find Barry and rock out with your cock out on stage. 11pm they take the stage?
Not knowing how far they drove, where the Anderson farm was in relation to The Lodge, how long Alan was knocked out from the wreck, I'm placing it at 10pm.
Out from exhaustion, concussion, and being drugged up, I think it's fair to say more than 12 hours passed. And judging by about how long it would take getting the tour, talking the Andersons, checking out other rooms, talking with other patients, and because sunset is around 7:30pm on Sept 11, I think placing the opening portion of Episode 4 around 7:00pm is pretty fair.
Finding your way out of a mine would take a while. Getting your bearings after finding your way out to get back on track to your destination would also take a while. Especially in the semi-cloudy Pacific Northwest. I think 1am is a good time to place this at.
Alan finds himself in an abandoned mine under Cauldron Lake, hearing Alice's voice in the dark? I think he might take some time. As if being outside weren't freaky enough, at least there were some outside sounds to cover his foot falls. In a mine, it would just echo. I'm putting the time around midnight.
While the previous abandoned miner's camps could qualify as a ghost town, this one is a legit abandoned town. Not sure how electricity is being run to it for the TV, but you know, details. Calling this 11pm.
Wandering through rural warehouses and stuff at night can take a bit of work. Especially if you're not sure where the hiking path you're supposed to take starts. I gave Alan an hour to find his way to and through that warehouse after leaving the coal mine. 9pm seems like a good enough guess.
After waiting all day, the kidnapper calls after sunset (7:32PM), so I posted this at 8PM to mark when Alan sets off to the new location the kidnapper plans to meet him.
Not knowing where the mine is, being on the run, avoiding the police on backroads that he has no idea where they go, it being night and being chased by the Taken, the Darkness, random Possessed objects... I think it's fair to say it might take Alan a little while to figure out where he's going. Since it's morning, I think based on the time the sun rises (6:40AM), it's safe to put this around 8AM.
Having found the train depot, I don't think it would take all that long to work through there if it weren't for all the Taken and Possessed. In real-life, I would be hiding a good portion of the time, trying not to be seen unless absolutely necessary. So I have this video post at 2AM.
I put this another hour later. Mostly, Alan was just running through the woods towards train tracks, so I don't figure this would take too long, but players will investigate, and a real-life Alan Wake would be so out of shape and unable to jog constantly. He would have to walk a good portion of the distance quietly to hear any Taken.
For the same reasons I gave extra time before, I'm doing the same here. I pushed the release to midnight to give an hour for all the events to happen. Players to do more investigating. Alan would be more careful. Etc...
I'm assuming, with Alan unarmed, he would move more cautiously than I did. Take longer, listen around him more carefully. I think he would also spend more time looking in police cruisers for weapons to help give him a fighting chances at survival. So I set these to release at 11pm.
Because it's night and the park owner claims they've been in Rose's trailer for so long, I think 3 or 4 hours is a good gauge. The park owner would have to call the police, have them respond. I think 10pm is a fair guess.
Barry was in town researching. He would have to go back to grab Alan. I'm assuming they grabbed food at some point, and by the long shadows being cast at the trailer park, it's probably late afternoon.
After a lot of running up hill, I think he would be walking, not jogging. Going up hill is exhausting, especially when you're not use to it and you're already tired from lack of sleep. Add to that he's been trying not to die all night.
I gave some pad time to the return for wandering around and finding truck keys. Since I knew where to go already and there's other things to see and do, and in real life, there would not be a directional guide, I figured... eh... give'em an hour.
In the game, it's only a few minutes, but I hike in real life. I know a hike like the one in the game would actually about 45 minutes to an hour. I figure in the dark, at night, while fighting possessed shadows... maybe a little longer.
I doubt it would take a half-hour to walk down there reasonably. Doing it real time in the game seemed about right, but I think players would stop off and check out cabins and what not.
Looking at the time frame it probably took to resolve the issues at the police station and the time it would've taken to relay Alan's story to Barry, plus find Elderwood, I'm guessing it's around noon to 1pm. But to relay the full story, maybe they grabbed food, probably took longer. The opening scene has the sun dropping behind the mountains. Sunset isn't until around 7:36pm. Because of that, I'm putting it around 5pm.
I'm assuming these events take place around 10:15 am. I go through the actions more quickly to minimize any boring parts, but that's why I have it getting released at 10:30 am.
Sunrise is at 6:38 AM on Sept 8. Since dawn broke at the end of Episode 1, that means it ends after that time. Alan gets driven back into town, gets a doctor check up and his phone is recharged.
Bringing the local doctor in from a morning fishing trip probably took some time. Assuming the Sheriff contacted him on the drive back to town, you can trim some time off. Not sure how long the doctor appointment would take, but the phone was recharged.
The wasn't still on a charger, so I assume that means it was fully recharged. Since it was completely dead, and I don't know what type of phone it was (other than a windows phone), I just looked up he average recharge time.
They were at where Bird Leg Cabin was after 6:38, and town would be reasonably close, it's probably safe to say they got to the Police station after 07:30. 2.5 hours from there puts the Doc finishing up Alan's physical check around 10.
The sun has set, he knows he has to be at Lover's Peak, but not knowing how long it would take to get there, where he's going, if i were him, I would leave early to make sure I could find the damn place. So, I figured 9 would be a decent time to set out.
The time it took to get from one logging camp and work his way towards the gas station where he encounters another logging camp, and will ultimately face Stucky, I figure that could take about a half hour to an hour. In the game, it's only a few minutes. This part is hard to gauge because when you find the gas station, you're not sure how much time passes between the phone call, the Sheriff's arrival and the drive to Cauldron Lake. I put it 5 AM because the sun will rise around 6:30 am on Sept 8th in the state of Washington.
I figure the time it would take to wander around the way Alan did until he cross the river and found this camp, would probably be closer to an hour, but decided a half hour was a good compromise, placing the events from camp to camp around 04:30 am.
When Alan wake(s) up in the car, it's night, so it's hard to gauge the time. I don't know how much time passed from the phone call to the Sheriff and when she arrives, or how long the drive into town was. Based on the sign outside saying Deerfest is 7 days away, and the poster inside listing the dates, the events following the car crash happened on September 8th. Based on how long it takes to do the level and the assumed time the elapses from the phone call to the view of the spot where Bird Leg Cabin used to be, I placed the crash around 3:30 am - ish.
Based on when the sun sets, around 7:30 pm, during this time of year in Washington, I place the events at Bird Leg Cabin around 7:30pm - 10pm. There is time elapsed from getting the key and drive out to the cabin, getting the power on, settled in, changed, sun starting to set, radio reveal that Alan is in town, going upstairs, the argument, and then everything going wrong.
Later in the day on September 1st, having just got off the ferry, Alan arrives at the Diner to pick up the keys for the cabin. Since you wake up from the nightmare and it's still daytime, it doesn't look like dusk. Dusk is around 9 pm for this time of year in Washington... but dusk happens at the cabin, and Bright Falls isn't too big. I'm guess for the time frame involved, it's around 4 pm.
I'm guessing this based on the duration of Alan's Nightmare and the time left of daylight in coming videos, transit time, time that it took to accomplish certain tasks, this is around 3:30pm.